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Article: Retrospective: DuckTales

Tales of derring-do.

DuckTales, oo-oo!
Tales of derring-do, bad and good luck tales, oo-oo!
D-d-d-danger, watch behind you!
There’s a stranger out to find you!
What to do? Just grab onto some DuckTales, oo-oo!

This song has come up on my mental playlist often during the last 20 years – maybe yours, too, if you watched the DuckTales series in the late eighties. I have such a blinding fondness for Scrooge McDuck & Friends that I was well into adulthood before I realised the DuckTales theme doesn’t make a terrible lot of sense. “Derring-do”? “Luck tales”? And I don’t see how grabbing onto … Continue Reading

Blog: Guerrilla cuts Killzone pad lag

Accel, dead zone, latency improvement.

Guerrilla Games is promising tighter, more responsive controls for the forthcoming Killzone 3.

Writing on the official Killzone site, Guerrilla Game Director Mathijs de Jonge described the difficult decisions the team took in addressing this highly contentious issue. On the one hand, the response from the controls was the subject of much criticism from many gamers. On the other, the sensation of weight and inertia was one of the defining features of the game’s primary handshake with the player.

“Our first priority when we started working on the controls for Killzone 3 was to listen closely to … Continue Reading

Video: Red Dead Redemption Time-Lapse Video

View this video on Eurogamer Videos



Blog: Red Dead Redemption: World in Motion

Time-lapse footage of Rockstar’s western opus.

It’s game engines as art, innit? In a week where Red Dead Redemption proved its sales dominance throughout the summer, with DLC announcements just yesterday, Digital Foundry set about completing its own RDR project: the world created by Rockstar San Diego, displayed via the beauty of time-lapse video.

Although based on the same RAGE engine as GTA IV with plenty of commonalities and parallels, it’s clear that Red Dead Redemption stands apart as a distinct technical and artistic achievement in itself: the attention to detail in what is basically a barren wasteland is simply phenomenal, and … Continue Reading

Article: Head in the Cloud

Questions about how to entice gamers to use cloud gaming remain unanswered.

Published as part of our sister-site GamesIndustry.biz’s widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Confounding many of its detractors – including this columnist, I admit – the OnLive service is now up and running. Early users seem impressed by certain aspects, such as the community features, but nonplussed by others – most notably, the performance of the service … Continue Reading

Jobs Feels Like He’s Been Through a Tear-Down

“We love our customers,” said Apple (AAPL) CEO Steve Jobs several times during today’s iPhone 4 news conference. But the tech media and its coverage of the antenna issue? Jobs made it clear with some pointed comments that there’s no love lost there:

“If you’ve read the media coverage you’d think, Jesus, at least half of our customers have called in to complain,” he exclaimed.

Steve Jobs

Asked about a Bloomberg article asserting that a top Apple engineer had warned of antenna design problems, Jobs shot back, “Yeah, that was a total crock. We challenge … Continue Reading

Video: Eric Savitz on the iPhone 4 Press Conference

Eric Savitz from Barron’s Tech Trader Daily gives his first impressions following Apple’s press conference regarding “Antennagate.” From outside the corporate headquarters in Cupertino, he describes Apple’s explanations for the perceived iPhone 4 antenna reception issues.

[ See post to watch video ]

You’ll want to turn the audio up. It was very noisy following the event, so the audio isn’t ideal. Sorry!

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Jobs: Nobody’s Perfect (But We’re Very Close)

Nobody's perfect, including Apple

One of Steve Jobs’s major points in addressing the iPhone 4 flap today was the universality of the problem. Any phone on any platform might show signal attenuation when held in a particular way, he said. So yes, there’s a problem–smartphones have weak spots.

But in contrast to the media fuss, he said, it’s not a problem for the vast majority of iPhone 4 owners, and he rolled out some numbers to back it up. AppleCare stats show only 0.55 percent of owners have called about reception or antenna issues. The … Continue Reading

A Look Inside Apple’s Wireless Testing Facilities

Earlier today, Apple posted a video of today’s press conference addressing antenna issues with the iPhone 4, also adding to its website a section dedicated to antenna design and testing as highlighted during the press conference.
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Consumer Reports Still Not Recommending iPhone 4

Consumer Reports, the prominent ratings and reviews magazine, is still declining to recommend the iPhone 4 following Apple’s offer of free cases for all iPhone 4 customers through September 30th.

Consumer Reports believes Appl…